Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim | Nachrichten Heute – Aktuelle News aus Deutschland & der Welt

Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim

Quelle: TomsHardware.de - 6 Tagund Vor


A developer has demonstrated an open-world engine in a Nintendo 64 game, which offers a 'seamless, massive world with zero loading screens'